Devlog
What we're building, what broke, and what we changed because of it. Short posts, written when there's something real to say. Looking for the chart numbers instead? That's the Itch Market Brief, and it lives on its own page.
November 8, 2026
One shift was always a demo of the idea, and a demo ought to show the shape of the bigger thing. So a second death is being designed for the same station, with the same officer, and it doesn't work the way the sealed vault did.
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Our games passed every test we wrote, and then a person sat down and played them cold. A door that read as a wall. A button nobody could reach. A keeper with no way back from broke. Here's what that week taught us, and the checks every game here runs now.
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